Yo! So I just got back from the Edge of Eternities prerelease, and honestly — it was way more fun than I expected.
One big takeaway? Spacecrafts. They’re a blast to play with, but they can get tricky if your deck isn’t built around creatures. You really need enough power on the board to crew them efficiently; otherwise, they’ll end up slowing you down instead of giving you that edge.
That said, I still think they’re worth running. The side effects some of them come with are just too good to pass up — we’re talking direct damage, forced sacrifices, and of course, the flying. And flying in a limited format? Always solid. It wins games more often than people think.
If you’re heading into your own prerelease, pack plenty of creature removal. There isn’t much enchantment removal floating around this set, so if you happen to pull something like Banish by Light Banishing Light — grab it. Grab every copy you see.
Other than that, just lean into the vibe. Enjoy the robots, the space theme, and the overall energy of the set. I had a blast, and I think most players will too.
P.S. I’m enjoying this Fblthp hat way too much.

P.P.S. and Post-Event Thoughts
There are a couple things I want to add to this that I didn’t include in the video.
- Remember crewing is NOT stationing.
Stationing happens at sorcery speed and permanently* modifies your spacecraft. Crewing is a temporary state change that can happen at instant speed. That being said, the support they added for stationing (Drill Too Deep) as well as pre-existing proliferation/charge counter effects definitely make it a viable game plan. You just have to build for it. - Void and Warp are actually better than they sound.
– Void (they keyword that checks if something has warped into or left the battlefield this turn) looks like a mechanic that is typically looking to be triggered by you warping in your own things. Sure. Makes sense, right? But listen – It doesn’t have to be just that. Void is also triggered by opponents losing permanents or by sacrificing a Terramorphic Expanse, Lander, or Treasure token.
– Warp is useful for more than just triggering void. Not only does it let you double dip into your card’s ETB ability, but it also lets you more cheaply use cards as combos with one another (albeit for one turn only). Plus, if you have nothing else to do with the mana, warping that card and having nit sit safely in its own exile zone is great because it basically makes it untouchable until you decide to use it.

